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Kotor Sith Interrogation Korriban Light Side: How to Unlock the Secrets of the Star Map and the Anci



Five prestige points need to be gained to be declared the victor, worthy of taking the final test: once this has occurred, you cannot report back for more prestige (and experience). Only four or five of these nine quests need to be completed, so there's no need for a light side character to move closer to the dark side of the Force.


If you want to know more about these ruins on the surface, she confirms you can only gain entrance to the tomb of Naga Sadow in the company of Master Uthar, so even as a light side character you must prove your worth to him by gaining prestige to be admitted as a full Sith:




Kotor Sith Interrogation Korriban Light Side



Two Sith students wander the main corridor between the east and west ends of the academy, and their comments may shed some light on how you might gain prestige; Hijata and two other Sith students standing on the southeast side of the academy's hub do likewise. Uthar Wynn kneels in the center, meditating:


Since you move closer to the dark side of the Force if you inject truth serum, a light side character should start by asking if there's any way you could free him, then convince him to trust you so that he tells you how before using the serum console:


This route completes all 100 main and side quests in the game without the benefit of glitches. Dark side or light side quest conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest's chosen completion and a detailed route.


Male Scout - Male and Female characters are comparable timewise; Male is slightly faster, as the NPC for the Invited to a Party quest (Sarna) is closer to the cantina door than that for the female (Yun Genda). In addition, as a Male the Carth quest completes as soon as you gain access to the Finding Dustil sidequest.


The alignment route is quite lenient, since we no longer try to equip the Solari crystal until after Lehon, when we get a massive infusion of light side points when we choose to renounce our former identity.


Some other fun facts for the alignment route:- The lowest alignment is 33, after killing Lorgal on Manaan; the highest is 69, at the very end.- Of the 46 alignment shifts, 7 are high shifts, 7 are mid shifts, and 29 are low shifts. 3 are specially coded to be a specific amount regardless of your alignment.- Before the Leviathan, there are only 8 light side shifts against 23 dark shifts; after Leviathan there are 11 light vs. only 4 dark.- When you fly to Lehon, your alignment is exactly 50, right where it started.- Staying true to the light side is the first time the route is light-aligned; in fact, it's the first time the alignment goes above 52.


1. Taris 1- Obtain the Sith Armor from Sarna's Party- Bounties for Largo, Dia, Matrik, and Selven- Eliminate Infected Outcasts- Recruit Mission and Zaalbar- Turn in Promised Land Journals- Get Swoop Accelerator from Vulkar Base- Rescue Bastila2. Taris 2- The Duel Ring and Bendak's Bounty- Recruit T3- Kill the Sith Governor for Launch Codes- Sell Rakghoul Serum to Zax and get bounty rewards- Recruit Canderous- Kill Davik to steal the Ebon Hawk and escape Taris3. Dantooine 1- Become a Jedi Padawan- Ignore the murder of Caldor Nettic- Redeem Juhani to the light side- Find the Star Map in the ancient ruins4. Tatooine 1- Win the Tatooine Swoop Races and get Nico a better contract- Buy HK-47- Deal with Tanis in the Dune Sea- Deal with the Gamorrean Ambush- Peacefully resolve the Sand People attacks- Rescue the Jawa prisoners and Griff- Kill Komad Fortuna and the Krayt Dragon- Find the Star Map and Bastila's Father's holocron- Trigger the GenoHaradan bounty quests5. Manaan 1- Finish Carth's backstory- Sell gizka to Nubassa- Begin the GenoHaradan bounties and kill Lorgal- Win the Manaan Swoop Races6. Dantooine 2- Buy the CNS Strength Enhancer- Give Nurik Sandral evidence of his son's death- Reconcile the Sandrals and Matales- Rescue Elise's droid and return it to her- Kill the Mandalorian Raiders- Kill Zuulan7. Kashyyyk- Reach the Wookiee Village and speak with Chuundar- Reach the Shadowlands- Scare off the Czerka poachers- Kill a tach and loot its gland- Find the Bowcaster Bolt Casing- Recruit Jolee- Find the damaged droid head- Kill Rulan- Find the Star Map in the Lower Shadowlands- Defeat the Mandalorian Hunters- Kill Freyyr- Report to Chuundar and get banned from the Wookiee Village- Prevent Matton from killing Eli8. Tatooine 2- Buy Sharina's wraid plate for half price- Get the Sand People reward from Czerka Corp.- Finish Griff's sidequest with the tach gland- Win a game of Pazaak against Furko Nellis- Reconcile Bastila and her mother- Speak with Iziz about his kin- Confront Jagi with Canderous in the Dune Sea- Kill Vorn- Gain access to Sand People history9. Manaan 2- Kill Ithorak and enter the Sith Base- Force Persuade the Selkath youths to abandon the Sith- Find the Data Module- Start Sunry's Murder Trial- Talk to Hulas to finish the GenoHaradan sidequests- Investigate Elassa's murder and locate the secret recording- Turn in the Data Module and take the Submersible- Locate the Star Map underwater- Be acquitted at your trial- Give Nilko and Shaelas the information they seek- Finish Sunry's Murder Trial by presenting the recording10. The Leviathan- As Jolee, rescue the party- Obtain a space suit to reach the bridge- Kill Saul Karath- Defeat Darth Malak to escape- Learn HK-47's true identity11. Korriban- Speak to Ziagrom and Xor with Juhani- Refuse to help Lurze Kesh- Visit Mika Dorin's premium shop- Inflitrate the Sith Academy- Redeem Kel Algwinn to the light side- Recite the Sith Code- Give Dustil proof of Uthar's treachery- Interrogate the Mandalorian- Help both Uthar and Yuthura with their plots- Find Ajunta Pall's Sword- Pass Jorak Uln's quiz- Kill Lashowe for the holocron- Destroy the rogue assassin droid- Rescue the Sith students in the Shyrack Caves- Gain entrance to Naga Sadow's tomb and find the Star Map- Kill Uthar and spare Yuthura- Confront and kill Xor12. Lehon- Defeat the Mandalorian leader and give his head to Warleader Garn- Betray the One and rescue the Elder Warrior- Get Ship Parts in the Warrior Rakatan Compound- Enter the ancient temple- Defeat Bastila and stay true to the light side- Turn in genetic data to the Researcher Ll'awa- Repair the Ebon Hawk and locate the Star Forge13. Star Forge- Finish Canderous's backstory- Defeat and redeem Bastila- Defeat Darth Malak


Ancient Temple:Run/Force Jump back to Central Beach, then Transit Back to South BeachWatch the poor gizka dieRun/Force Jump to enter Elder CompoundElder Rakata accost youGo left and enter first room to talk to Researcher Ll'awa: 1x11, 3- Starts "Rakatan Research"Run/Force Jump back to Temple Exterior- Try to leave one of the Wild Rancors alive, but just barely. If you kill both, two more Rancors will spawnBegin the Rakatan ritual to enter the templeJaw-dropping cutscene!Activate Solo Mode inside temple to leave Juhani and Jolee at entranceRun/Force Jump to temple basement in back} Cast Knight Valor while enteringKill both guard droids in basementSolve floor puzzle with the following path (an H shape, starting from the reset tile)Speak to basement computer: 1,1,1,2,1,2- Note this is a subtly different conversation than Any% runs!Return to main floor and activate Solo ModeRun/Force Jump to front of temple and enter Massive Door} Cast Force Resistance while enteringEnter Temple SummitSpeak to and defeat Darth WaifuChoose to remain true to the light side- This is required, as the Dark Side ending does not complete "Juhani"- It's also faster, since we don't have to bring Bastila to the Star Forge- Finishes "Trapped on a Nameless World"- Finishes "Juhani"Use computer terminal to lower disruptor field- Finishes "A Quest for the Star Forge"


[center]**[big][big]Star Wars: Knights of the Old Republic[/big]Glitchless All Quests Guide v3.2: Male Scout -> Jedi Guardian Route[/big]**[/center][center]Route by indykenobi[/center]This route completes all 100 main and side quests in the game without the benefit of glitches. Dark side or light side quest conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest's chosen completion and a detailed route.**REMEMBER to show yourself restarting the game at the beginning of each attempt.**[section=Glitchless Rules]All glitches are banned, with the exception of the following:- Fast text (unavoidable without restarting the game frequently)- Duration glitch (also unavoidable, and semirandom at this point in time)Due to its glitchy nature, QUICKSAVE is banned as well. Manual and autosaves, however, are allowed and recommended in certain places.[section=Character Build]***Character Creation---------------------------***Male Scout - Male and Female characters are comparable timewise; Male is slightly faster, as the NPC for the Invited to a Party quest (Sarna) is closer to the cantina door than that for the female (Yun Genda). In addition, as a Male the Carth quest completes as soon as you gain access to the Finding Dustil sidequest.Scout is picked for automatic access to Flurry, Implant Level 2 and Computer Use as a Class Skill.**Initial Attributes**18 Str12 Dex12 Con10 Int8 Wis12 Cha**Initial Skills**Computer Use - 4Treat Injury - 4Save the rest**Initial Feat** - Weapon Focus: Melee WeaponsThe attribute spread maximizes damage while striking a balance between durability and utility. 18 Strength is to maximize our damage and hit rate with melee weapons. The points in Dexterity and Constitution are to give us some survivability, particularly in the early-mid game. The 10 Intelligence gives us enough skill points to bump Computer Use and Treat Injury to 8, while still saving enough points to max out Persuade when we become a Jedi. The 12 Charisma combines with Empathy and Force Valor to guarantee all Persuade checks, even the hard ones. Another option is to take 10 Cha and 14 Dex, but then there's only a 75% chance to pass hard Persuade checks, and there are at least two essential Persuades of this nature.For skills, we will use Computer Use to help save on spikes throughout the run, Treat Injury to make our inevitable medpac use more effective, and Persuade to take some key conversational shortcuts.***Leveling Plan-------------------*** main plan is to combine Master Speed with Master Flurry and a double-bladed lightsaber for five attacks per round in the late game. Master Two-Weapon Fighting, Weapon Focus: Lightsaber, stims and lightsaber crystals give us enough attack that we can reliably hit even with the attack penalties.- We take Empathy at level 3 to gain a small boost to Persuade and Treat Injury; no other feat is as useful at that level.- Implant Level 2 is granted for free at Level 4, allowing us to equip the Nerve Enhancement Package.- For the rest of our feats, we stack everything we can that improves our chance to hit; Master Flurry, Master Two-Weapon Fighting, Weapon Focus/Specialization: Lightsaber all go towards that goal.- We reach level 5 on Taris so that we can be as strong as possible for the Duel Ring sidequest after rescuing Bastila; in particular, Improved Two-Weapon Fighting is very important for those duels. - Level 6 is saved for when we become a Jedi so we can take Speed, Valor, and Affect Mind before leaving Dantooine.- Force Speed is the key to our combat build; Knight Speed, and later Master Speed, is critical to get as many attacks in as possible.- Force Valor helps us out on pretty much every key fight, starting with Juhani and going all the way up to Darth Malak. It also guarantees hard Persuade checks in a few key places.- Force Resistance is used on Manaan, Korriban and the Star Forge to help protect against hostile Force Powers, particularly on Deck 2 of the Forge.- Dominate Mind allows us to pass certain Persuade checks, particularly Lashowe on Korriban. Affect Mind allows us to access Manaan, Tatooine and Kashyyyk without paying the docking fee, among other things.For skills, the 10 points in Intelligence allow us to get up to 8 net Computer Use, saving 2 spikes per hacking with our MC. Treat Injury helps us preserve some medpacs by making them more effective. Persuade helps us shortcut some quests and bypass some fights, and we max this out as soon as we become a Jedi. We keep putting points in Persuade because as we level, we need more Persuasion to continue to pass important Persuade checks, including Jagi and the Sandral-Matale feud.[section=Equipment Plan]**Implant: Nerve Enhancement Package** - Bought on Taris, Zelka's Shop (500 Credits)- A convenient source of Immunity: Mind-Affecting for those pesky Dark Jedi.**Head: Breath Mask** - Bought on Dantooine, Crattis Yurkal's shop (100 Credits)- This cheap hat gives Immunity: Poison, which is convenient mostly for defending against the related Force powers from Dark Jedi.**Gloves: GenoHaradan Power Gloves** - Received on Manaan from Hulas- The reward for killing Ithorak, +4 Strength is only bested by the Dominator Gauntlets, which cost way too much for the marginal upgrade.**Gloves: Strength Gauntlets** - Found on Taris, Sith Governor's corpse- Until we have the Power Gloves, we make do with the free Strength Gauntlets from the forced loot of the Governor's corpse.**Body: Jedi Knight Robe** - Found on Dantooine, Nemo's corpse- This robe we get while looting the Sigil crystal, and it's good enough to use for the entire run. A Master Robe's +1 defense upgrade is not worth the time it would take to get one.**Body: Combat Suit** - Found on Endar Spire, footlocker- On Taris, we use the Combat Suit to help us tank damage as we run past endless Black Vulkars, Rakghouls, and Gamorreans.**Belt: CNS Strength Enhancer** - Bought on Dantooine, Crattis Yurkal's shop (8500 Credits)- A belt that gives +2 Strength and +2 to all saving throws helps on both offense and defense, and is worth the exoribtant price we pay. All of our Manaan Swoop Race winnings go into this belt.**Weapon: Double-bladed Lightsaber** - Found on Taris, Brejik's corpse- We borrow Bastila's lightsaber for the bulk of the game. This allows us to use Force Jump, as well as maximize the effects of the Sigil, Solari and Krayt Dragon Pearl crystals that we place into it. It's also free, which reduces the strain on the credit route quite a bit compared to the alternatives.**Weapon: Prototype Vibroblade** - Found on Endar Spire, Sith Commander's corpse- On Taris, we use the Prototype Vibroblade in our mainhand and either a standard Vibroblade or Mission's Vibroblade in the offhand. The Prototype gets upgraded with an Energy Projector for +2 attack before the Duel Ring.[section=Credits Route]The only major purchases made during the run are the CNS Strength Enhancer, HK-47, and a large amount of utility items, including stims and medpacs for fights, and computer spikes and parts for hacking. Because of this, the credit route is generally lenient, except for the very beginning on Taris and the very end on Korriban.These are the shopping trips we make during the run; notice we sell items as few times as possible.**1. Larrim on Taris***Sell*: Unneeded Items to reach 1400-1500 Credits*Buy:* 2x Concussion Grenade and Battle Stimulant (1100 or 1200 Credits left)**2. Zelka Forn on Taris***Buy*: Nerve Enhancement Package, 9-10x Adrenal Alacrity, 3-4x Adrenal Strength ( Dantooine 1 -> Tatooine 1 -> Manaan 1 -> Dantooine 2 -> Kashyyyk -> Tatooine 2 -> Manaan 2 -> Leviathan -> Korriban -> Unknown Planet -> Star ForgeSome planets require at least two visits, such as:- Manaan: You must visit to trigger the GenoHaradan quests, then leave to kill the targets, then return to finish them.- Dantooine: The Zuulan bounty for the GenoHaradan is here, and can only be done on a second visit.- Tatooine: While Tatooine can be done in a single visit, that requires two visits to Korriban; thus, we do Tatooine in two visits. We no longer need a third visit to Tatooine, since we can finish the GenoHaradan quest with Hulas on Manaan, and Jagi can be triggered to show up before the Leviathan by talking to Canderous enough.Planets that can be done in a single visit include:- Korriban: Korriban does not require two visits if you get its Star Map last, since then you can do the Premium Merchant quest at that time. The Premium Merchant quest is only available after the Leviathan.- Kashyyyk: Kashyyyk can be done in one visit, as long as you visit Manaan first to trigger the GenoHaradan bounty for Rulan.This route does not visit Yavin space station, as there are no official quests there. While we don't get the Baragwin Assault Blade or the Advanced Bio-Stabilizer Mask, we save time by not having to visit Suvam twice.***Route Outline-------------------*****1. Taris 1**- Obtain the Sith Armor from Sarna's Party- Bounties for Largo, Dia, Matrik, and Selven- Eliminate Infected Outcasts- Recruit Mission and Zaalbar- Turn in Promised Land Journals- Get Swoop Accelerator from Vulkar Base- Rescue Bastila**2. Taris 2**- The Duel Ring and Bendak's Bounty- Recruit T3- Kill the Sith Governor for Launch Codes- Sell Rakghoul Serum to Zax and get bounty rewards- Recruit Canderous- Kill Davik to steal the Ebon Hawk and escape Taris**3. Dantooine 1**- Become a Jedi Padawan- Ignore the murder of Caldor Nettic- Redeem Juhani to the light side- Find the Star Map in the ancient ruins**4. Tatooine 1**- Win the Tatooine Swoop Races and get Nico a better contract- Buy HK-47- Deal with Tanis in the Dune Sea- Deal with the Gamorrean Ambush- Peacefully resolve the Sand People attacks- Rescue the Jawa prisoners and Griff- Kill Komad Fortuna and the Krayt Dragon- Find the Star Map and Bastila's Father's holocron- Trigger the GenoHaradan bounty quests**5. Manaan 1**- Finish Carth's backstory- Sell gizka to Nubassa- Begin the GenoHaradan bounties and kill Lorgal- Win the Manaan Swoop Races**6. Dantooine 2**- Buy the CNS Strength Enhancer- Give Nurik Sandral evidence of his son's death- Reconcile the Sandrals and Matales- Rescue Elise's droid and return it to her- Kill the Mandalorian Raiders- Kill Zuulan**7. Kashyyyk**- Reach the Wookiee Village and speak with Chuundar- Reach the Shadowlands- Scare off the Czerka poachers- Kill a tach and loot its gland- Find the Bowcaster Bolt Casing- Recruit Jolee- Find the damaged droid head- Kill Rulan- Find the Star Map in the Lower Shadowlands- Defeat the Mandalorian Hunters- Kill Freyyr- Report to Chuundar and get banned from the Wookiee Village- Prevent Matton from killing Eli**8. Tatooine 2**- Buy Sharina's wraid plate for half price- Get the Sand People reward from Czerka Corp.- Finish Griff's sidequest with the tach gland- Win a game of Pazaak against Furko Nellis- Reconcile Bastila and her mother- Speak with Iziz about his kin- Confront Jagi with Canderous in the Dune Sea- Kill Vorn- Gain access to Sand People history**9. Manaan 2**- Kill Ithorak and enter the Sith Base- Force Persuade the Selkath youths to abandon the Sith- Find the Data Module- Start Sunry's Murder Trial- Talk to Hulas to finish the GenoHaradan sidequests- Investigate Elassa's murder and locate the secret recording- Turn in the Data Module and take the Submersible- Locate the Star Map underwater- Be acquitted at your trial- Give Nilko and Shaelas the information they seek- Finish Sunry's Murder Trial by presenting the recording**10. The Leviathan**- As Jolee, rescue the party- Obtain a space suit to reach the bridge- Kill Saul Karath- Defeat Darth Malak to escape- Learn HK-47's true identity**11. Korriban**- Speak to Ziagrom and Xor with Juhani- Refuse to help Lurze Kesh- Visit Mika Dorin's premium shop- Inflitrate the Sith Academy- Redeem Kel Algwinn to the light side- Recite the Sith Code- Give Dustil proof of Uthar's treachery- Interrogate the Mandalorian- Help both Uthar and Yuthura with their plots- Find Ajunta Pall's Sword- Pass Jorak Uln's quiz- Kill Lashowe for the holocron- Destroy the rogue assassin droid- Rescue the Sith students in the Shyrack Caves- Gain entrance to Naga Sadow's tomb and find the Star Map- Kill Uthar and spare Yuthura- Confront and kill Xor**12. Lehon**- Defeat the Mandalorian leader and give his head to Warleader Garn- Betray the One and rescue the Elder Warrior- Get Ship Parts in the Warrior Rakatan Compound- Enter the ancient temple- Defeat Bastila and stay true to the light side- Turn in genetic data to the Researcher Ll'awa- Repair the Ebon Hawk and locate the Star Forge**13. Star Forge**- Finish Canderous's backstory- Defeat and redeem Bastila- Defeat Darth Malak[section=Detailed Route]**Quest Notes:**It is generally noted where a quest begins and finishes. Specific alignments for all quests are shown in the quest list at the end.**Credit Route Notes:**Shopping trips are detailed below, with target credit values at the end. These will vary slightly due to the random nature of the loot in Dia's bag at the beginning.**Conversation Notes:**If no conversation choices are specified, spamming will work.A indicates a break in the conversation. There's either a cutscene inbetween or you have to talk to the person again.A X indicates a variable answer, such as in reciting the Sith Code.A #xY indicates repeat that option Y times, as in Gadon Thek's first conversation.**Party Conversations:**Notes that read "Bastila #1" or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.**Notation:**A } indicates a menu action to take, usually changing party or equipping/using itemsA > indicates a level up to do, almost always for the MCA - indicates further information about something, or quest informationA ) indicates an weapon upgrade to do at a workbench*Italicized text* indicates general tips or information about a section[section=Endar Spire]**Character Creation:**> Male Scout - Custom Character> Choose Mullet Man (or not, but Mullet Man is the best)> Str to 18, Dex to 12, Con to 12, Int to 10, Cha to 12> Computer Use to 4, Treat Injury to 4, Save Rest> Initial Feat - Weapon Focus: Melee Weapons> Pick a good name!> Timer starts when you hit Play!**Endar Spire:**Trask accosts you (spam)- Starts "Attack on the Endar Spire"Loot footlocker} Equip Short SwordTalk to Trask to recruit him} Equip second blaster to Trask's offhandSwitch to Trask and open doorSwitch back to Trask and Carth accosts youSwitch back to Trask and use security on doorKill two Sith Soldiers with Trask's Power Blast as MC runs pastLoot footlocker in next roomCutscene of Sith vs. RepublicKill front three Sith Soldiers with frag grenadeJedi vs. Sith cutsceneLoot Jedi for Vibration Cell/Adrenal StrengthKill two Sith soldiers with Trask's Power BlastKill front two Sith soldiers on bridge with Trask> Level to 2: Save Skills, Two-Weapon FightingWatch poor Trask sacrifice himselfEnter Starboard Section**Starboard Section:**Loot footlocker in Terminal Room (+5 Spikes; 5 Total)Hack terminal console: 2,3 (-4; 1 Spike)Loot Sith Commander for Prototype VibrobladeCarth accosts youTake Escape Pod to Taris- Finishes "Attack on the Endar Spire"[section=Taris 1]*Note on Alacrity: We want Adrenal Alacrity to be active on the MC for as much of Taris as possible. The route obtains 10-11 Alacrities, and we want two leftover when we reach Dantooine. The route notes where Alacrities will usually be used, but you may find it varies slightly, so try it out yourself to get used to it!***South Apartments:**Carth accosts you: 4,3,2,5,3- Starts "The Search for Bastila"Loot footlocker for spikes and medpacs (+2; 3 Spikes)} Equip Prototype Vibroblade mainhand, Vibroblade offhand, Combat Suit} Use Adrenal AlacrityExit apartments (forced to bring Carth)Use MC's flurry to kill the Sith PatrolActivate Solo Mode and use Carth's Security to open the first door on the rightLoot Dia's bag with Carth- Note whether you get a Computer Spike, Parts, or bothAfter Duros accosts you, loot the backpack for grenades and stimsSpeak to and kill Dia with Carth: 1,1,1,2,2,2,1- The last 1 is only necessary if both Carth and MC are in the apartment- Starts "Dia's Bounty"Deactivate Solo ModeLarrim accosts you: 1,2,4---------------------------------------------------------*SHOPPING:* Larrim**SELL ALL EXCEPT:**- 3 Computer Spikes (if you got one from Dia's bag, sell it)- Vibroblade- Grenades- Stims**BUY:**- 2x Concussion Grenade- Battle StimulantEnd: 1100 or 1200 Credits (1100 with only one of Parts or Spike, 1200 with both)*There is a small chance (10%) that you'll be slightly under 1100 or 1200. If this happens, sell one medpac, as it's important to be above your target for Zelka's stims later.*---------------------------------------------------------Exit to Upper City South- Starts "Rapid Transit System"**Upper City South:**Run to Upper City Cantina and enter it- Do Carth #1 when prompted- Starts "Carth"Activate Solo ModeCarth opens doorTalk to Sarna: 1,1,3,2,1,1,1- Starts "Invited to a Party"Swap to Carth and leave the CantinaRun towards Upper City NorthActivate Solo Mode near the sculpture at the endWith MC, open door to Medical ClinicWith Carth, open door to Upper City NorthTalk to Zelka: 1,1,1,3- Starts "Rakghoul Serum"---------------------------------------------------------*SHOPPING: Zelka Forn***BUY:**- Nerve Enhancement Package- 9x Adrenal Alacrity- 3x Adrenal Strength- If you can, buy 1 extra Alacrity and 1 extra Strength- This only happens if you got a Spike and Parts from Dia's bagEnd: Level to 5: Com/TI to 8, Improved Two-Weapon FightingCarth #4Exit the hideout with BastilaTwi'lek accosts you} Equip two Vibroblades to Bastila> Level Bastila to 4: Cha to 16, Save Skills, Burst of Speed} In Options -> Gameplay, activate the Auto-Level option for party members; this makes them easier to keep alive when they're active in your party laterUse Bastila's Burst of Speed to enter the Upper City Cantina- Be careful that the MC follows you and doesn't get stuck; try to keep a clear path between him and Bastila until he speeds up his paceInside the Cantina, Canderous accosts you- Starts "Purchasing a Droid"**The Duel Ring:**After the Duel Ring CS, talk to Ajuur with MC- Starts "The Duel Ring"Then alternate who you talk to Ajuur with each time; Bastila after Duncan, MC after Gerlon, etc.You'll have to talk to Ajuur twice between each duel, the second time always as MCUse Adrenal Strength in the arena before Ice, Marl, and Twitch- If you bought extra stims from Zelka, use Strength before Gerlon also*Optional but Recommended:* Use a Concussion Grenade against Twitch at the start; if the 45% stun works, his fight is consistently 2-3 rounds, whereas without it's usually 6-7 rounds (or worse)Try to bump your enemies as well; this can cancel or delay their attacks*DO NOT* speak to Ajuur after defeating TwitchUse Bastila's Burst of Speed to speak to Bendak to setup his fightLeave and reenter Upper City Cantina- This is needed to trigger the Bendak fightTalk to Ajuur with BastilaKill Bendak- In the arena, use all three basic adrenals and the Battle Stimulant- Bumping Bendak is key here; this keeps his blaster equipped for longer, giving you a +10 attack bonus for Melee vs. Ranged. - If you can keep his blaster equipped long enough, Bendak can die in 4 rounds; once he draws his sword, it's much tougher to hit him.- Finishes "The Duel Ring"- Starts "Bendak's Bounty"Talk to Ajuur twice with MC: 2,2,2 none- This replaces Twitch's reward with an extra copy of Bendak'sSwap to Bastila} Cast Burst of Speed and exit to the Upper City**Upper City North:**Use Bastila's Burst of Speed to return to South Apartments- Again, make sure the MC follows youIn South Apartments, Transit Back to Upper City NorthActivate Solo ModeAs Bastila, click the Droid Shop doorSwap to MC and run him to the elevator to Lower CitySwap to Bastila and talk to Janice: 2,4,1- This swaps MC and Bastila's position- Finishes "Purchasing a Droid"} Add T3 to party when prompted} Unequip T3's armor and shieldAs MC, talk to Janice Nall again: 1---------------------------------------------------------*SHOPPING: Janice Nall***BUY:**- 2x Computer Spikes**SELL ALL EXCEPT:** - Medpacs- Computer Spikes- Double-bladed Saber- All Grenades- All StimsEnd: 6269 Credits---------------------------------------------------------Deactivate Solo Mode, swap to Bastila, and click the elevator door- This warps MC to the elevator for a convo with the Sith guardSwap to Bastila and run to the Sith Base, then open it with T3Enter the Sith Base as MC**Sith Base:**Secretary accosts you: 3,1As T3, hack terminal in secretary's desk: 1,1,2,2,2,8,3 (-3; 5 Spikes)- If you don't use T3, you won't have enough spikes for Davik's EstateActivate Solo Mode; we'll control MC and Bastila simultaneouslyAs MC:- Run to end of central hall and kill both patrol droids- Kill the patrol droid in the right hallwayAs Bastila:- Run down right hallway and enter barracks- Loot footlocker for passcard to elevator- Wait at the next door until MC kills all 3 patrol droids, then open it to fight the assault droidAssault Droid fight:- Bastila: Use Concussion Grenade, then Flurry Assault Droid- MC: Flurry Assault Droid (the NEP protects you from the Concussion Grenade)- T3: Shield Disruptor x2 on each blaster turret- If you got a random Concussion grenade drop or didn't use the one on Twitch, have T3 use one on the droid as well.- With one Concussion, it's a 55% chance to stun; with two it's 79.75%- The fight is pretty clean with a stun and a slog without it. Good luck!Enter the elevatorSith Governor fight:- MC: Sonic Grenade, then Flurry- Bastila: Stun x2 (Force power), then Flurry- T3: Stun Ray x4- T3's Stun Ray has a 25% chance to stun the governor each time- Bastila's Stun has only a 15% chance, but it lowers his Defense by 4 each time he saves; when stunned, his defense is lowered by 8 total. These stack, so if he gets stunned MC should have no problem finishing him off.Loot both strongboxes and Sith Governor's corpse for Launch Codes (+3; 8 Spikes)Exit the Sith Base with Bastila's Burst of Speed- Be careful that MC and T3 follow you here**Davik's Estate:**Open Lower City elevator} Remove Bastila and T3 before entering- They get stuck on the hostile Vulkars in the Lower CityEnter Javyar's Cantina and Canderous accosts you: 1- Don't accidentally leave before talking to Zax!} Add a party member and use Solo Mode to leave them at CanderousTalk to Zax: 1,2,3,1x13,2- Finishes "Rakghoul Serum"- Starts and Finishes "Selven's Bounty" and "Matrik's Bounty"- Finishes "Dia's Bounty", "Largo's Bounty", and "Bendak's Bounty"*Optional Journal Check: Active Quests should be "Carth", "Bastila", and "Escaping Taris".*Swap to party member and talk to Canderous: 2,1- Starts "Canderous"} Add T3 to party when promptedEvil Malak cutsceneMash through Davik/Calo conversationTalk to Canderous for his intro conversationLeave room and take door on right and door immediately on leftOnce in room with guards, switch to T3Hack security terminal with T3: 1,2,2,4,3 (-8; 0 Spikes)Switch back to MC and enter the hangarCalo/Davik fight:- This fight ends if we get Calo to Level to 9: Per to 12, Knight Speed} Cast Knight Speed to make sure you get the extra attack per roundRun to Mandalorian Raider group} Use one of each Hyper Stim and Force Valor if neededKill only the center Mandalorian- You don't need to kill the Mando on the right or the Duros hereLoot footlocker near swoop bikes for frag minesKill the kath hounds around C8-42Talk to C8-42: 1,1,1,1,1,2,1Enter the Grove and kill the Mandalorian furthest from the Sandral Grounds- Again, you don't need to kill the Duros or the other MandalorianReturn to Sandral Grounds, then reenter Grove- This spawns the last Mandalorian groupSherruk accosts you; kill Sherruk- You don't have to kill any of his minions, not even the other Mandalorians- No less than seven other people will be shooting at you, so keep a close eye on your health, and use Life Support Packs as needed**Leaving Dantooine:**Run/Force Jump to Matale GroundsRun/Force Jump to Zuulan's speederHack Zuulan's speeder to make Zuulan accost you: 2 (-1; 9 Spikes)Kill Zuulan's droids first, then ignore his bribe and kill ZuulanReturn to the Ebon Hawk and exit the Enclave againTalk to Jon- Finishes "Mandalorian Raiders"Talk to Elise- Finishes "Missing Companion"Return to Ebon Hawk and boardCanderous #4: 1x4, 3Juhani History #3Fly to Kashyyyk[section=Kashyyyk]**Great Walkway:**Leave Ebon Hawk with no partyJanos Wertka accosts youCzerka guard accosts you: 4Exit to Great WalkwayCzerka patrol accosts you: 5Run/Force Jump to Wookiee Village- Be careful not to Force Jump backwards- One way to avoid that is to queue a Flurry on your target, then immediately cancel combat and use default action to Force Jump- Try to kill the targets you Force Jump to; this can also avoid backwards jumps, and the extra XP can help you get level ups earlierWookiee Guard accosts youTalk with Chuundar- Starts "A Chieftain in Need"Once in the Wookiee Village, Return to Ebon Hawk and Transit Back- This sets our transit point for laterRun/Force Jump back through Great WalkwayTalk to Gorwooken to enter Shadowlands: 2**Upper Shadowlands:**Watch Jolee kill some katarnsTake left path until Czerka Captain accosts you: 1,1,1,1,2- Starts "Tach Poaching"Talk to first guard: 1,1,3,1,1Hack that guard's emitterTalk to another guard: 1,1,1Hack that guard's emitter- Starts and Finishes "Jolee's Request"- Finishes "Tach Poaching"Head back and loot Wookiee corpse for bolt casing- Starts "A Wookiee Lost"Return and talk to Jolee by his house: 1,3,1spam- Starts "Star Map: Kashyyyk"} Leave Jolee in the party when promptedLoot the broken droid for its head: 2- Starts "Honest Debt"Loot Wookiee corpse slightly past Jolee's house} Use one of each Hyper Stim and Force ValorTalk to GrarwwaarDefeat Rulan's first two formsChase the tach and talk to it to kill Rulan permanently- You will likely need to defeat the katarn nearby to be able to talk to the fake tach- The Rulan-tach tends to stay still near the center of the clearing; the others move around more and run towards the back if you kill the katarnsRun/Force Jump to Force Field- Kill and loot a tach for its gland on the wayBypass force field: 1,2**Lower Shadowlands:**Ignore Mandalorians attacking Grrwahrr} Unequip Jolee's lightsaber when you reach the first set of Wookiee corpsesSwap to Jolee and trigger and kill first Mandalorian group- Jolee can cast Valor to aid the MC; he won't do much on his own- Starts "Hidden Hunters"Attack the nearby Viper Kinrath group with MC- The XP route relies on killing these, and they get in Jolee's way later> Level to 10: Per to 13, Knight ValorAs Jolee, run past second set of Wookiee corpses- If combat is active, this should not triggerAs Jolee, talk to Star Map Computer: 1,3,1x5,4,1,1,4,1,4,1- This won't work until the MC is out of combat, so if necessary swap to MC and finish off the kinrath or Mandalorians- This warps the MC to the computer- Finishes "Star Map: Kashyyyk"As Jolee, trigger the second Mandalorian groupWhile MC kills the second Mandalorian group, run Jolee to the swoop bikeSwap to MC and loot second Mandalorian group for signal device- This is the Mandalorian closest to where the Viper Kinrath wereSwap to Jolee and replace signal device on Mandalorian swoop bike- This also warps MC to youKill the Mandalorians and loot the Captain- Finishes "Hidden Hunters"Take a right where the first Mandalorians were, then a left to reach FreyyrKill Freyyr: 2,2,2- If Jolee is not with you, the convo is only one 2- All your buffs are removed after the first phase} Recast Knight Speed before attacking him the second timeReturn to the Upper Shadowlands**Wookiee Politics:**Activate Solo ModeRun/Force Jump back to elevator areaTalk to Gorwooken- You'll need to be out of combat to do this, so try to avoid enemies nearby and hide behind Gorwooken if you need to. Kill enemies only as a last resort.Speak with Chuundar in the Chieftain's Hall: 1,1,2,1,1- Finishes "A Chieftain in Need"- Finishes "A Wookiee Lost"} Remove Jolee from party when prompted> Level to 11: Per to 14, Master Flurry, Force ResistanceRun and Force Jump back to the Landing PlatformJanos Wertka accosts you after the slavery CS: 1,3} Add Canderous to partyCanderous #5 and #6: 1x4, 2 1x4, 2Run towards the Great Walkway until Jagi accosts Canderous- Starts "Jagi's Challenge"Turn around and talk to Eli Gand: 1,2,1- Finishes "Honest Debt"Transit Back and Return to Ebon Hawk to board- This uses the transit point we set in the Wookiee VillageJuhani History #4 and #5Fly to Tatooine[section=Tatooine 2]**Anchorhead:**Enter AnchorheadBuy Sharina's Wraid Plate for half price: 1spam- Starts and Finishes "Middleman"Enter Czerka Office and talk to Griff twiceReturn to Ebon Hawk and Transit back to reloadGreeta accosts you about Griff- Finishes "Mission's Brother"Talk to Czerka Officer: 1,2,2- Finishes "Sand People"Leave Czerka Office and enter Tatooine Cantina- Force Jump to the Dark Jedi if you canTalk to Junix Nard---------------------------------------------------------*SHOPPING: Junix Nard***BUY:**- 2x +/-2- 2x +/-3- 2x +/-4End: 1451 Credits---------------------------------------------------------Talk to Furko Nellis twice: 1,1,2,2 1,1,1- Starts "Pazaak Rules"Win the game of Pazaak- Use all 10 +/- Cards as sidedeck- You have enough credits to lose 2 games without reloading- Finishes "Pazaak Rules"} Add Bastila to partyTalk to Helena- Finishes "Bastila's Mother"} Remove Bastila from partyExit cantina and talk to Iziz- Finishes "Fair Trade"Talk to Gate Guard to exit to Dune Sea**Dune Sea:**} Add Canderous to partyRun through Dune Sea towards right end of Sandcrawler} Cast Knight Valor right before you reach the SandcrawlerJagi accosts you and Canderous: 1,2,1,1,2,1,1- Finishes "Jagi's Challenge"} Remove Canderous from party} At the load zone, cast Knight Valor and use one of each Hyper Stim EXCEPT ALACRITY- We need to save the Alacrity for the underwater section of ManaanEnter Sand People TerritoryRun towards the left and Force Jump to take out Vorn's Assault DroidImmediately hack Vorn's Assault Droid: 1,4,4- This uses all seven Parts we bought on ManaanAfter the CS, kill Vorn} Add HK-47 to partyEnter Sand People EnclaveTalk to Sand People Chieftain: 1x5, 3- Starts and Finishes "Worthy of History"Leave Enclave and Return to Ebon Hawk to board itCanderous #7Examine food supplies in cargo holdJolee #1Chase three sets of footstepsConfront Sasha in cargo hold: 3,3,1,1- Starts and Finishes "Strange Stowaway"- Finishes "Dwindling Supplies"Fly to Manaan- Another random skirmish may occur here[section=Manaan 2]**Sith Base:**Leave Ebon Hawk with JuhaniVek accosts you: 1,1,1} Cast Knight ValorEnter Ithorak's hangar and kill himActivate Solo ModeAs Juhani, use Force Speed to run to the Sith Hangar Take the transport to the Sith BaseActivate Solo Mode Swap to MC, turn left, go through one door and target the next doorSwap to Juhani and target the righthand doorSwap to MC and hit these switches:- The switch outside the left door- Open that door and hit the switch inside on the right- This warps Juhani to the MCAs MC, open the inner doorSwap to Juhani and open the outer door back to Flow ControlSwap to MC and go through two doors, then turn left and through two moreAs MC, run/Force Jump down hall and target door near Selkath ApprenticeSwap to Juhani and run down hall to target door to receptionSwap to MC, enter dormitory, and speak to Shasa: 1,1,1,1,2- You may wish to medpac MC and/or Juhani here if health is lowSwap to Juhani and enter receptionRude secretary accosts you and sics security on you- This cutscene warps the MC to JuhaniAfter the cutscene, swap to Juhani and take door behind desk, then two left doorsLoot data module from broken droidReturn to the entrance to the reception roomSwap to MC and leave the Sith Base**Sunry's Investigation**Selkath police arrest you: 1Prison and first trial: 1x5, 3, 1 1,1,1Swap to Juhani and talk to Judge Shelkar: 2- Bastila joins your party here; make sure you control Juhani, as she has Force Speed active- Starts "Sunry's Murder Trial"As Juhani, run towards prison- Elora accosts you: 1,1Talk to Selkath Guard- This swaps Juhani and MC's positionSwap twice to MC and talk to Sunry: 1,1,1,4- Starts "Sunry's Story"} Remove Juhani and Bastila from the partyRun to West Central- After the Autosave, close and reopen your game to clear memory leaksRun to East Central and talk to Hulas: 1x6, 2, 1- Finishes "GenoHaradan: Zuulan"- Finishes "GenoHaradan: Vorn"- Finishes "GenoHaradan: Rulan"- Finishes "GenoHaradan: Ithorak"- Finishes "GenoHaradan"Run toward embassy and stop at door on left} Add Jolee to party and speak to him for Jolee #2> Level to 12: Str to 21, Per to 15, Weapon Focus: Lightsaber, Drain LifeJolee #3: 1,1,3- Finishes "Jolee Bindo"Activate Solo Mode; we will control Jolee and MC separatelyAs MC, open door on the leftSwap to Jolee and cast Force SpeedSwap to MC and target second hotel doorSwap to Jolee and talk to Roland Wann- This swaps Jolee and MC's positionSwap to MC and target computer room door in Republic EmbassySwap to Jolee and talk to Ignus: 1,2,3,3- Starts "Ignus, the Hotel Owner"As Jolee, recast Force Speed and hack Republic archives: 2,2,3 (-5; 4 Spikes)As Jolee, target door leading to submersibleSwap to MC and talk to Firith Me- If you fail a hard Persuade check you'll pay him a 100 credit bribe- Bribing him is fine as long as you didn't lose a Pazaak game; you'll just might have no Stamina backup stim for Malak at the end- If you did lose a Pazaak game, you can cast Force Valor to guarantee the Persuade check- Starts "Firith Me, the Pazaak Player"- Starts "Elora, Sunry's Wife"Swap to Jolee and target Restricted Access DoorSwap to MC and talk to Gluupor: 1,3,1- Starts "Gluupor, the Rodian"Swap to Jolee and take submersible to Hrakert Station**Hrakert Station:**Mercenary accosts youTake first two right turns, then go straight through several doorsGet Environment Suit from floorLoot footlocker in next room for Sonic EmitterBefore exiting to the underwater area:} Recast Force Speed (if you can)} Use Hyper-Adrenal AlacrityExit to underwater sectionSurvivor accosts you and then doesn't surviveUnderwater walk; use Sonic Emitter to kill Firaxan sharks- It is faster to go into the inventory menu, use the Sonic Emitter there, and exit the menu to kill the Firaxa; this skips the animation of the Sonic EmitterReenter station through lefthand doorSpeak with scientists through force field twice} At the airlock, use Hyper-Adrenal AlacrityImmediately exit to underwater sectionKolto control panel puzzle: 1,2,4,2,5,4,5,2,5Star Map: Manaan- Finishes "Star Map: Manaan"Reenter station through righthand door- Your alacrity will wear off a small distance before the doorReturn to surface in submersible- Darth Bandon will accost you; mash his conversation and ignore him**Sunry's Murder Trial:**Roland Wann accosts you- Finishes "Mission for the Republic"Selkath police arrest you (again): 2 3,1,2Run towards Nilko Bwaas and Activate Solo Mode when he's in rangeAs MC, target Nilko BwaasSwap to Jolee, cast Force Speed, and run towards the prisonNilko's convo happens: 2,1,1,1,1- Finishes "Republic Hiring Mercenaries"Swap to MC and target ShaelasSwap to Jolee and run towards Selkath WardenShaelas's convo happens: 2,1,1,1,1- Finishes "Missing Selkath"Swap to Jolee and talk to Selkath Warden: 3,1Sunry's Murder Trial: 1- Finishes "Sunry's Murder Trial"- Finishes all five witness sidequestsReturn to Ebon Hawk and boardJuhani History #6Fly to Korriban[section=Leviathan]**Detention Block:**Carth's old mentor CSChoose Jolee to rescue the party: 1,1,3,2- Starts "Captured by the Leviathan"Saul Karath's interrogation CS and Jolee's escape CSAs Jolee:- Cast Force Speed- Enter barracks on left and loot footlocker (+3; 7 Spikes)- Exit barracks, take two lefts, and follow hallway to the cell block- Activate the detention terminal to free the partyLoot righthand locker for your inventory} Reequip MC:- Nerve Enhancement Package- Breath Mask- GenoHaradan Power Gloves- Jedi Knight Robe- CNS Strength Enhancer- Double-bladed LightsaberActivate Solo Mode- This avoids potential complications with Carth and BastilaTake the elevator to the Bridge: 2- Canderous will remotely accost you*In the bridge section, you have to keep Carth and Bastila close to you in order to leave through the Bridge Storage door. Do your best to make sure they don't wander off, as that can and will lose you a lot of time. You can choose to manually save and reload that save; this sometimes helps.***Command Deck:**Turn right and kill or dodge guard at endContinue down hall as it turns; make sure Carth and Bastila are following you hereTake first left and immediately bash down armory door on rightGet the Space Suits from the floorBash down the armory exit across from you and take door on leftMake a manual save before door across the hallRun through next room, bash down door, and enter Bridge Storage- If you get stunned or your party wanders off, reload and retrySpacewalk very... slowly... to the opposite side- Unlike on Manaan, we cannot speed this up by using Speed or Alacrity beforehandOnce on the other side:} Reequip Double Lightsaber to MC} Use one of each Hyper Stim on MCKill the five Sith Soldiers in the first room- As you do this, use Solo Mode to run Bastila to the bridge doorOnce all Sith Soldiers are dead, recast Knight Speed on MCEnter the bridge with BastilaSaul Karath fight:- Keep a close eye on your health here; it's fine to let Carth and Bastila die- In general, take out the Dark Jedi first, then Saul, then the Sith Soldiers- Use Force Jumps to help take out the Sith Soldiers- During or after the fight, hack the bridge terminal: 1,2Saul Karath dies dramatically- Refinishes "Carth"Run through room and return to the Command Deck- Kill the Sith Grenadiers as you go so Carth and Bastila stay with youOnce on the Command Deck, ensure Knight Speed is active- Again, you might want to manually save/load when reaching the main area to help Carth and Bastila stay with youTake left path and loop around the outside back to elevator- You'll encounter 2-3 Sith Soldiers, 2 Dark Jedi, and 3-4 Sith Grenadiers- Kill every last one of them to keep Carth and Bastila with you> Level to 13: Per to 16, Energy ResistanceTake the elevator to the Hangar: 3**Hangar:**Activate Solo Mode; Canderous remotely accosts you} Use all remaining Hyper Stims (should be Strength, Stamina, and Battle Stim)Run/Force Jump straight through to the Darth Malak CS} Make sure Knight Speed is active; if you have enough Force, cast Knight Valor alsoDarth Malak accosts youPlot twist!Darth Malak accosts you again: 1,1,1,1,2,1,4,1Flurry Darth Malak; this should take 1 or 2 rounds} Recast Knight Speed/Knight Valor after being WhirlwindedLoop through righthand blast doorsFlurry Malak again; this should be 1 round unless you're unluckyBastila sacrifices herself, sort of- Finishes "Captured by the Leviathan"Leave through blast doors on left to Hangar BayShoot down the Sith fighters[section=Korriban]**Dreshdae:**Talk to the party on the ship- Starts and Finishes "HK-47"Canderous #8: 1x4, 3Leave the Ebon Hawk with Juhani and CarthZiagrom accosts you- Starts "Premium Merchant"Run backwards slightly to have Xor accost Juhani- Starts "Threat from Xor"Port Authority accosts you: 2,2,3,2Run through Dreshdae as Shaardan and Lashowe accost youVisit the Czerka Store: 1,1---------------------------------------------------------*SHOPPING: Czerka Store***BUY:**- 5x Echani Battle Stimulant- 5x each Hyper Adrenal Stim (but *not* the Battle Stims)- *You may not have enough to afford the last Hyper Stamina. This is fine, as it's a backup stim.*- *If you are short on medpacs, you can sell some unneeded equipment and buy Life Support Packs for safety. But you shouldn't need more than one or two medpacs for the rest of the run.*End: 1 Credit (no more purchases)---------------------------------------------------------Talk to Lurze Kesh: 1,1,1,3,2- Starts and Finishes "Unfinished Business"Exit towards Sith AcademyActivate Solo Mode to leave partyTalk to Sith Soldier: 2- Starts "Entering the Sith Academy"- While this happens, use Solo Mode and Carth or Juhani to open the door to DreshdaeReenter Dreshdae} Use Hyper-Adrenal Alacrity on Carth for Sith Academy} Cast Force Speed with JuhaniTalk to Mika Dorin- You don't have to buy anything- Finishes "Premium Merchant"Talk to Yuthura Ban: 3,5,2,3,1,1- Finishes "Entering the Sith Academy"**Sith Academy:***This video shows the complicated movement in this section:* =fzMREqa531AUthar convenes the students- Starts "The Way of the Sith"Yuthura accosts you: 1,1,1,1,5,2,7,6- Starts "Star Map: Korriban"- Starts "The Double-Cross"- Starts "The Code of the Sith"Activate Solo Mode; we will control Carth, Juhani, and MC separately from hereAs MC, target the Sith guard down the hall to the leftSwap twice to Carth and run forward until Kel Algwinn is in rangeSwap to MC and target the next Sith student up the rampSwap to Juhani and take two lefts until MC stops movingSwap twice to MC and target UtharSwap to Juhani and run her to Lashowe, then swap to CarthUthar's convo starts: 3,1,3,3,2,3,4,4,X,4- The X is a variable answer based on one of three questions he asks after the Sith Code- "It is our passion that fuels the Force" has the answer 1. True; anything else is 2. False- Finishes "The Code of the Sith"- Starts "The Double-Double Cross"As Carth, target Kel AlgwinnSwap to MC and run towards ramp up, but stop moving before the convo triggersKel Algwinn's convo starts: 1x6, 2, 1- If you mess this conversation up, you won't be able to finish all the Korriban quests and must reload a save. So be careful!- Starts and Finishes "A Doubting Sith"Swap to Juhani and talk to Lashowe: 1x8, 4- Starts "Aiding Lashowe"Swap to Carth and target YuthuraSwap twice to Juhani and run as far up the ramp and hall as possibleYuthura's convo starts: 1,1,2,2Swap to Carth and target door to Uthar's roomSwap twice to Juhani and run down hall towards Mekel and DustilSwap to Carth and loot footlockerAs Carth, target the bedSwap to MC and run down hall towards Interrogation RoomCarth plants the device on Uthar's bed- Finishes "The Double-Cross"As MC, target the door to the Interrogation RoomSwap to Juhani and talk to Dustil- Finishes "Finding Dustil"As Juhani, Deactivate Solo Mode and run forward to talk to Interrogator: 1,2- This warps the MC and Carth to Juhani's location so that the party is together from hereAs MC, use interrogation computer: 5,1,4,5,4,1,1Interrogator accosts you again: 3- Finishes "The Mandalorian Weapons Cache"Return to central room and take ramp down- Make sure Carth and Juhani follow you here; they usually behaveTalk to Adrenas near exit to Valley: 2,1- Finishes "The Double-Double Cross"Exit to Valley of the Dark Lords**Valley of the Dark Lords:**} Remove Carth and Juhani from the partyEnter Tomb of Ajunta PallBreak down any locked doorGive frag grenade to obelisk- Be very careful NOT to skip the following cutscene; you maintain control!Loot the sarcophagusAjunta Pall accosts you: 1,1,1,4,1,1,1,1Place notched sword in statue: 1Ajunta Pall accosts you as you leave: 2- Starts and Finishes "The Sword of Ajunta Pall"As you leave the tomb, Shaardan accosts you: 1,1,3Ignore him and leave to enter the Tomb of Tulak HordAvoid Tukatas to interact with the really slow console of doomGet caught by Jorak UlnPass Jorak Uln's quiz: 1,1,5,6,4,3,2,1- Starts "The Hermit in the Hills"} Cast Knight Speed to break the stunlock} Cast Knight Valor as you exit tomb} Use one of each Hyper/Echani StimKill tukatasTalk to and kill Lashowe: 2,3Loot Lashowe for holocron> Level to 14: Per to 17, Weapon Specialization: Lightsaber, Improved Energy ResistanceEnter the Tomb of Marka RagnosUse Force Jump/Flurry to eliminate all droidsOpen last door and destroy the rogue assassin droid- Starts "Rogue Droid"Leave the tomb and enter the Shyrack Caves- If you can, kill shyrack with Force Jumps so they aren't in the way later} Add Juhani to partyTake the first right and eliminate Shyrack group with MCSwap to Juhani, cast Force Speed, and take next rightActivate Solo ModeSwap to MC and Run/Force Jump to back of cave to kill terentatekSwap to Juhani and pause near Sith studentsOnce MC kills terentatek, run toward students with Juhani: 2,3,1,3- Starts and Finishes "Renegade Sith" } Remove Juhani from partyLeave Shyrack Caves and return to academy**Tomb of Naga Sadow:**Talk to Uthar: 5,6,6,2,2- Finishes "Aiding Lashowe"- Finishes "The Hermit in the Hills"- Finishes "Rogue Droid"Return to and talk to Uthar: 3Uthar and Yuthura accost you in the tomb: 4Take right fork and enter doorForce Jump to rightmost Terentatek and hit leverLoot Pillar of IceLoot Skeletal Human Remains for Solari Crystal on way outReturn to central branch and freeze acid poolStar Map: Korriban- Finishes "Star Map: Korriban"Loot Sith Statue for Sith LightsaberBefore speaking to Uthar, make sure Knight Speed and Valor are activeTalk to and kill Uthar: 5,1Yuthura accosts you; defeat and spare her: 3,2- Finishes "The Way of the Sith"Run/Force Jump back to the academyOnce inside, turn around and leave} Use one of each Hyper/Echani Stim} Add Juhani to party and Return to Ebon HawkKill Xor and his cronies- Finishes "Threat from Xor"*Optional Journal Check: Active quests should be "Canderous", "Bastila", "Juhani", and "A Quest for the Star Forge"*Board Ebon Hawk and Fly to Lehon[section=Lehon]**Warrior Rakata:**Watch cutscenes and shoot down Sith fightersTalk with party on crashed Ebon Hawk- Starts "Trapped on a Nameless World"Exit Ebon Hawk aloneRakatan Warriors accost you; run past them and avoid combat} At the load zone, use one of each Hyper/Echani Stim and Knight ValorExit to Temple ExteriorTrigger Mandalorian Ambush at pillar to right of templeKill Mandalorian Captain and loot his head- You need to get out of the center of the circle ASAP, or you may get Adhesive Grenaded- Starts "Invisible Mandalorians"Run/Force Jump to South BeachReturn to Ebon Hawk and run to North Beach- Make sure you avoid those initial Rakatan Warriors againIn North Beach, Rakatan Warriors accost youTalk to the One, then exit the compound- Be careful not to cast Force Speed while leaving; this skips a cutscene!> Level to 15: Per to 18, Master SpeedTalk to Warleader Garn: 1,1,3- Finishes "Invisible Mandalorians"Return to and betray the One: 3Avoid combat and talk to the Elder Warrior- If you get into combat, do a large loop around the arena until you exit combatLoot ship parts in opposite cellRun/Force Jump to exit compound- You can chain Force Jumps here if you one-shot the Rakata and select the next target quickly**Ancient Temple:**Run/Force Jump back to Central Beach, then Transit Back to South BeachWatch the poor gizka dieRun/Force Jump to enter Elder CompoundElder Rakata accost youGo left and enter first room to talk to Researcher Ll'awa: 1x11, 3- Starts "Rakatan Research"Run/Force Jump back to Temple Exterior- Try to leave one of the Wild Rancors alive, but just barely. If you kill both, two more Rancors will spawnBegin the Rakatan ritual to enter the templeJaw-dropping cutscene!Activate Solo Mode inside temple to leave Juhani and Jolee at entranceRun/Force Jump to temple basement in back} Cast Knight Valor while enteringKill both guard droids in basementSolve floor puzzle with the following path (an H shape, starting from the reset tile) to basement computer: 1,1,1,2,1,2- Note this is a subtly different conversation than Any% runs!Return to main floor and activate Solo ModeRun/Force Jump to front of temple and enter Massive Door} Cast Force Resistance while enteringEnter Temple SummitSpeak to and defeat Darth WaifuChoose to remain true to the light side- This is required, as the Dark Side ending does not complete "Juhani"- It's also faster, since we don't have to bring Bastila to the Star Forge- Finishes "Trapped on a Nameless World"- Finishes "Juhani"Use computer terminal to lower disruptor field- Finishes "A Quest for the Star Forge"**Leaving Lehon:**Run/Force Jump back to Elder Compound- Be careful that Jolee and Juhani follow you in this section- If you can get them past the rancor you left alive without killing it, you avoid spawning two extra rancors that you have to kill while leavingTalk to Researcher Ll'awa: 3- Finishes "Rakatan Research"Run/Force Jump back to Ebon HawkThe party all talks to you at onceRepair hyperdrive on the Ebon HawkCanderous #9: 1,1,1,3*Optional Journal Check: Active quests should be "Canderous" and "Bastila".*> Level to 16: Str to 22, Per to 19, Master Valor- There is a small chance you won't have level 16 available here if you haven't killed enough enemies via Force Jumps. Take it as soon as you can.Fly to the Star Forge[section=Star Forge]**Deck One:**Watch the dramatic cutscene} Cast Master Speed as soon as you load into the Ebon HawkCanderous #10- Finishes "Canderous"- This is easy to forget, so don't forget this!Two exciting cutscenes} Use one of each Echani/Hyper Stim immediately after the droid CSGo right and the door explodes on you- You can pass these droids by running into the space between them; they'll part after a moment. You can also try to one shot one of them with Flurry to pass immediatelythen Continue along path, Force Jumping where possibleJedi get wrecked by Sith CS} Cast Master Valor right before entering Deck 2**Deck Two:**Another exciting cutscene} Cast Force Resistance at first doorTake left path, then turn leftHack computer terminal: 1,1,5 (-7; 0 Spikes)Take elevator to Command Center**Command Center:**Yet another exciting cutsceneRun/Force Jump until the Dark Jedi seal the doorDefeat three dark Jedi to unseal the door} Recast Master Speed at the next doorDarth Waifu encounter- All conversations can be mashed, as you have enough Persuade to pass the Persuade check- Be careful not to spam default action during a conversation; this will skip a phase (a glitch!)- Finishes "Bastila"- Starts "The Final Confrontation"Still yet another exciting cutsceneHead towards Viewing PlatformYet still yet another exciting cutscene yetAfter droids finish spawning, bash through door and exit to Viewing Platform**Viewing Platform:**} If your stims wore off (or wear off during the fight), use any Hyper/Echani Stims you have left} Make sure Master Speed/Valor are active; Force Resistance is less important but can helpDarth Malak fight:- Hit him until he runs to trigger the Dead Jedi CS- Use a medpac before that CS starts if necessary- Use Drain Life to release the remaining seven Dead Jedi- Kill Malak once and for all- Finishes "The Final Confrontation"[section=Complete Quest List]This is a list of all the quests in the game, as well as the alignment we complete them with, if applicable.**Endar Spire:**- Attack on the Endar Spire**Taris:**- Rapid Transit System- Largo's Bounty - Dark- Invited to a Party- Infected Outcasts - Dark- Rukil's Apprentice- The Promised Land - Light- A Rancor in the Sewers- Inside the Vulkar Base- The Search for Bastila- The Duel Ring - Dark- Rakghoul Serum- Purchasing a Droid- Matrik's Bounty - Dark- Selvan's Bounty- Bendak's Bounty- Dia's Bounty - Dark- Escaping Taris- Taris: Planetary Information**Dantooine:**- Jedi Trials- The Jedi Council- Murdered Settler- Dead Settler - Light- Sandral-Matale Feud - Light- Mandalorian Raiders- Missing Companion- Investigate Ruins- GenoHaradan: Zuulan - Dark**Korriban:**- Premium Merchant- Enter the Sith Academy- The Code of the Sith- The Mandalorian Weapons Cache - Dark- The Double-Cross- A Doubting Sith - Light- The Double-Double-Cross- Renegade Sith - Light- The Sword of Ajunta Pall- Rogue Droid- Aiding Lashowe- Hermit in the Hills - Dark- Star Map: Korriban- The Way of the Sith - Light**Manaan:**- Republic Embassy- GenoHaradan: Lorgal - Dark- Manaan Swoop Races - Light- GenoHaradan: Ithorak - Dark- Star Map: Manaan- Mission for the Republic- Republic Hiring Mercenaries- Missing Selkath- Sunry's Murder Trial- Sunry's Story- Elora, Sunry's Wife- Firith Me the Pazaak Player- Gluupor the Rodian- Ignus the Hotel Owner**Kashyyyk:**- Honest Debt - Light- Tach Poaching- Jolee's Request- Star Map: Kashyyyk - Dark- Hidden Hunters- Chieftain in Need - Dark- A Wookiee Lost- GenoHaradan: Rulan - Dark**Tatooine:**- Tanis Trapped - Dark- Desert Ambush- A Desert Hunt - Dark- Star Map: Tatooine- Droid for Sale- GenoHaradan: Vorn - Dark- Worthy of History- Middleman - Dark- Sand People- Tatooine Swoop Racing- Signing Nico- Fair Trade**Unknown World/Star Forge:**- Invisible Mandalorians- Trapped on a Nameless World - Light- Rakatan Research- The Final Confrontation**Party Quests:**- Jagi's Challenge- Carth - Light- Bastila - Light- Mission's Brother- Bastila's Mother- HK-47- Threat from Xor- Jolee Bindo- Juhani- Finding Dustil - Light- Canderous**Intergalactic Quests:**- The Ebon Hawk- Pazaak Rules- Dwindling Supplies- Strange Stowaway - Dark- Unfinished Business- Captured by the Leviathan- The Trouble with Gizka- GenoHaradan- A Quest for the Star Forge[section=Version History]**v3.2 (September 2022)**- On Korriban, Rogue Droid is now destroyed, while Renegade Sith are saved.- New strat in the Manaan Sith Base with Juhani that saves four computer spikes and avoids the Dark Jedi.- New strat in the Undercity for Promised Land journal collection using Mission.- New movement for the Sunry investigation using Jolee.- New movement in the Sith Academy using Carth and Juhani.- Credit and shopping tweaks since fewer spikes are necessary.**v3.1 (August 2022)**- Kashyyyk shopping is cut completely, and Life Support Packs are no longer bought on Korriban.- Medpacs are now bought at the start of Tatooine 1 and nowhere else.- Several improvements to GenoHaradan kill methods; Vorn is killed with his droid, Zuulan by setting off his alarm, and Ithorak with a lightsaber.- Removed killing two Mandalorians on Dantooine as they are not required to spawn Sherruk.- Added using a Concussion Grenade on Twitch in the Duel Ring.**v3.0 (August 2022)**- Tatooine 3 is now removed from the route.- The GenoHaradan quest is finished by telling Hulas you don't care that he manipulated you.- Jagi's Challenge is met during Tatooine 2 by talking with Canderous throughout the early-mid game.- Freyyr is killed in the Shadowlands to allow encountering Jagi on the way out of Kashyyyk. The ritual beast is skipped.- Honest Debt is completed normally, and A Wookiee Lost is completed when locked out of the Wookiee Village.**v2.1 (August 2022)**- Delayed Dantooine shopping until Dantooine 2.- Moved Manaan shopping to the start of Manaan 1.- Moved Tatooine swoops to Tatooine 1 to guarantee level 8 and level 9 before relevant fights.- Added better movement with Carth in the Sith Academy.- Added better movement with Bastila between rescuing her and the end of the Sith Base.- Added Bastila over Zaalbar in the Sith Base.- Added looting Dia's bag to afford an extra concussion grenade and possible alacrity/strength stims.- Added buying more Life Support Packs from Mic'Tunan'Jus Orgu.**v2.0 (July 2022)**- New planet route: Tatooine 1 -> Manaan 1 -> Dantooine 2 -> Kashyyyk -> Tatooine 2 -> Manaan 2 -> Leviathan -> Korriban -> Tatooine 3.- Manaan 1 ends after swoops; the Star Map now obtained in Manaan 2.- Moved swoops, Griff, and Pazaak to Tatooine 2.- New credit and alignment route to accompany the new planet route.- Unfinished Business is completed immediately by telling Lurze Kesh you don't want to help.- Streamlined several character conversation quests.- Character build is the same.**v1.4 (May 2021)**- Added a possible tweak to the initial attributes to guarantee late game Persuade checks.- Corrected a small error in the computer spike route; no changes to the actual route.- Updated the alignment route to cut two extra conversations that gave LSP; updated the chart.**v1.3 (April 2021)**- Tweaked the credit and spike route to cut some looting- Tweaked the Lower Shadowlands route to cut talking to Grrwahrr- Added a timesaver using Carth on Manaan- Added purchasing a stealth belt on Korriban for the Rogue Droid quest- Added more info about stim usage after Taris**v1.2 (April 2021)**- Tweaked the stim route to ensure more Alacrities on Taris- Removed rescuing the bullied merchant in Upper City South**v1.1 (April 2021)**- Tweaked the credit route to guarantee 2 concussion grenades for turret skip in the Vulkar Base- Added a thermal detonator option for the Sand People fight in the Eastern Dune Sea**v1.0 (April 2021)**- Detailed route finished- Alignment route finished- Minor route corrections**v0.1 (March 2021)**- Uploaded initial guide with incomplete detailed route; route includes: - Scout -> Jedi Guardian: Two-Weapon Fighting/Flurry character build - Planet Route: Tatooine 1 -> Manaan 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Manaan 2 -> Tatooine 3 2ff7e9595c


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